Strezov Sampling Orchestral Percussion X3M KONTAKT
Strezov Sampling Orchestral Percussion X3M KONTAKT
11.3 GB
The concept behind ORCHESTRAL PERCUSSION X3M is not only to introduce different types of orchestral percussion recorded in a dry, still lively room, but also to allow for the creation of more unique instrument combinations, as well as some new additions as far as sounds and effects are concerned.
Our main idea was to record different kinds of orchestral percussion sets, suitable for all kinds of dynamic music and especially cinematic music. The library has multiple dynamic levels (from very soft ppp to blasting ffff) and has multiple round-robins (meaning that each instrument has unique samples assigned to it that get changed every time you press a key) . We also included new and not yet sampled instruments like Orthodox Church Bells as well as various instrument sizes for the Bass Drum and two Timpanis for maximum flexibility. Here is what the library’s interface looks like:
The X3M Percussion Engine
The concept behind our engine is fairly simple – it is made of 12 zones that you assign different patches to. After you’ve decided on the template of your choosing, just plug in and play – nothing else is needed or expected.
When you load up Orchestral Percussion X3M, you automatically load all samples that are inside your workstation’s “samples” folder. However, the instruments are built in such a way that not only do you have a single patch with all types of percussion you might need, you also have a patch that is optimized and friendly to your RAM’s capacity. For more info, please refer to the .pdf manual we’ve prepared for you. It’s at the bottom of this overview page.
Detailed instrument description below:
BASS DRUMS
Bass Drum 1 (36“) – 4 dyn x6 RR + Roll 4 dyn x2 RR (#ModWheel)
Bass Drum 2 (40“) – 4 dyn x6 RR + Roll 4 dyn x2 RR (#ModWheel)
Bass Drum 3 (32“) – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Bass Drum 4 (28“) – 4 dyn x6 RR + Roll 4 dyn x2 RR (#ModWheel)
SNARE DRUMS
Field Snare – 5 dyn x6 RR + Roll 4 dyn x2 RR (#ModWheel)
Field Snare Cresc – 4 lenghts cresc, each x2 RR
Snare Drum Cresc – 3 dyn x6 RR + 6 FX
Snare Drums Cresc – 4 lenghts cresc, each x2 RR
Snare (Small) – 3 dyn x6RR + 6 FX
Snare (Small) Cresc – 4 lenghts cresc, each x2 RR
Snare (Big) – 3 dyn x6RR + 6 FX
Snare (Big) Cresc – 4 lenghts cresc, each x2 RR
Snare (Big) – 3 dyn x6RR + 6 FX
Snare (Big) Cresc – 4 lenghts cresc, each x2 RR
PIATTI & GONGS
Piati 1 open & muted – 3 dyn x6 RR
Piati 2 open & muted – 3 dyn x6 RR
Piati 3 open & muted – 3 dyn x6 RR
Gong – 3 dyn x6 RR
Tam-tam – 4 dyn x6 RR
Tam-tam Cresc – 4 lenghts cresc, each x2 RR
SUSTAIN CYMBALS
Cymbal 1 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 1 Cresc – 4 lenghts cresc, each x2 RR
Cymbal 2 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 2 Cresc – 4 lenghts cresc, each x2 RR
Cymbal 3 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 3 Cresc – 4 lenghts cresc, each x2 RR
Cymbal 4 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 4 Cresc – 4 lenghts cresc, each x2 RR
Cymbal 5 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 5 Cresc – 4 lenghts cresc, each x2 RR
Cymbal 6 – 3 dyn x6 RR + Roll 3 dyn x2 RR (#ModWheel)
Cymbal 6 Cresc – 4 lenghts cresc, each x2 RR
metaLS
Anvil 1 – 2 dyn x6 RR
Anvil 2 – 2 dyn x6 RR
Anvil 3 – 2 dyn x6 RR
Cowbell 1 open & muted – each 2 dyn x6 RR
Cowbell 2 open & muted – each 2 dyn x6 RR
Triangle 1 – 2 dyn x6 RR + Roll 2 dyn x2 RR
Triangle 2 – 3 dyn x6 RR + Roll 3 dyn x2 RR
SMALL & MISC 1
Tambourine 1 – 3 dyn x6 RR + Roll 2 dyn, each x2 RR
Tambourine 1 Cresc – 4 lenghts cresc, each x2 RR
Tambourine 2 – 2 dyn x6 RR + Roll 2 dyn, each x2 RR
Tambourine 2 Cresc – 4 lenghts cresc, each x2 RR
Tambourine 3 – 2 dyn x6 RR + Roll 2 dyn, each x2 RR
Tambourine 3 Cresc – 4 lenghts cresc, each x2 RR
Castanets left hand & right hand – 2 dyn x6 RR
Claves – 1 dyn x6 RR
Guiro hit – 1 dyn x6 RR
Guiro short – 2 dyn x6 RR
Guiro long – 2 dyn x6 RR
Horn – 2 dyn x6 RR
Slapstick – 1 dyn x6 RR
SMALL & MISC 2
Temple Block 1 – 2 dyn x6 RR
Temple Block 2 – 2 dyn x6 RR
Temple Block 3 – 2 dyn x6 RR
Vibraslap – 1 dyn x6 RR
Sleigh Bells 1 – 2 dyn x8 RR
Sleigh Bells 2 rows – 3 dyn x8 RR
Sleigh Bells 3 metal – 3 dyn x8 RR
Sleigh Bells 4 wood – 3 dyn x8 RR
Sleigh Bells 5 – 2 dyn x8 RR
Toy sleigh bells – 2 dyn x8 RR
Sleigh Bells Ens. – 2 dyn x8 RR
GLOCKENSPIEL 1
Short – 3 dyn x2 RR
Sus – 3 dyn x 6 RR
GLOCKENSPIEL 2
Sus – 1 dyn x4 RR
MARIMBA
4 dyn x6 RR
ORCHESTRAL TUBULAR BELLS
2 dyn x6 RR
ORTHODOX CHURCH BELLS
3 dyn x4 RR
STEEL DRUM
Side – 4 dyn x6 RR
Center – 4 dyn x6 RR
Edge – 2 dyn x6 RR
TIMPANI 1
Felt mallet hit – 3 dyn x8 RR
Wood mallet hit – 3 dyn x8 RR
Felt mallet trem – Roll 3 dyn
Wood mallet trem – Roll 3 dyn
TIMPANI 2
Felt mallet hit– 5 dyn x6 RR
Wood mallet hit – 5 dyn x6 RR
Felt mallet trem – Roll 4 dyn
Wood mallet trem – Roll 4 dyn
VIBRAPHONE
3 dyn x6 RR
XYLOPHONE
Sus – 3 dyn x6 RR
Slide up & down – 12 different slides, each 1 dyn x4 RR
CHAIN FX
12 different FX
PIATTI FX
Single hit – 12 different FX
Tremolo – 2 dyn x1 RR
FX Tremolo – 2 different FX
SNARE FX
Rim shot – 18 different FX
SUSTAIN CYMBAL FX
Scrapes, bow sounds, sustains – 30 different FX
TAM-TAM FX
Single hits – 21 different FX
TECHNICAL REQUIREMENTS
Native Instruments Kontakt 5.0+ FULL version required, FREE KONTAKT PLAYER NOT SUPPORTED!
Demo Preview:
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